All the content is approved, curated, and taken through the full internal dev cycle including localization, polishing, and testing. “Most of the Creation Club content is created internally, some with external partners who have worked on our games, and some by external Creators.
Also, we won’t allow any existing mods to be retrofitted into Creation Club, it must all be original content,” Bethesda explained. “Mods will remain a free and open system where anyone can create and share what they’d like. However, Bethesda is insisting that this will not be a repeat of the paid mods initiative it tried once before with disastrous results. This will be paid for content that will be made by Bethesda, and certified outside creators, adding new content and systems to the games in question. Bethesda has announced the Creation Club, which will be bringing paid user content to The Elder Scrolls: Skyrim Special Edition and Fallout 4.